Andrew Prince
Associate Lighting Director @ Infinity Ward, Mentor @ TMC
Los Angeles, United States
Summary
Highly skilled CG artist with over 17 years of industry experience, specializing in Leadership, Art Direction, lighting, and environment art. I have been fortunate to work in Director and Lead roles at both AAA and indie studios on a wide range of game titles, both large and small. Currently, I am contributing my expertise at Infinity Ward, focusing on the Call of Duty franchise.
Skills
Game Development3D ModelingTexturingTeam ManagementLightingProp ModelingPBR TexturingRenderingTexture BakingDigital SculptingEnvironment ModelingHard Surface Modeling
Software proficiency

Unreal Engine

Maya

3ds Max

ZBrush

Substance 3D Painter

Substance 3D Designer

DaVinci Resolve

Photoshop

Quixel Suite

xNormal

World Machine

PTGui
Productions
Video Game
Call of Duty: MW3
Year
2023
Role
Lead Lighting Artist
Company
Infinity Ward
Video Game
Call of Duty: MWII
Year
2022
Role
Lead Lighting Artist
Company
Infinity Ward
Video Game
Call of Duty: Warzone
Year
2020
Role
Sr. Lighting Artist
Company
Infinity Ward
Video Game
Starblood Arena
Year
2017
Role
Lead Environment Artist
Company
Whitemoon Dreams Inc.
Experience
Associate Lighting Director at Infinity Ward
Woodland Hills, US
Lead Lighting Artist at Infinity Ward
Woodland Hills
March 2022 - January 2025
Sr. Lighting Artist at Infinity Ward
Woodland Hills, United States of America
Mentor at The Mentor Coalition
Helping artists achieve their lighting goals via mentoring
Studio Art Lead at Whitemoon Dreams Inc.
Pasadena, United States of America
Sr. 3D Artist (Freelance) at Eric Geisler Productions
Los Angeles, United States of America
Sr. Environment Artist at Whitemoon Dreams
Pasadena, United States of America
3D Artist (Freelance) at Eric Geisler Productions
Los Angeles, United States of America
Environment Artist at Whitemoon Dreams
Pasadena, United States of America
January 2009 - March 2011
Background Artist at EA
Playa Vista
July 2008 - December 2008